As requested by Sagi. O(^.^O)
Mechanics 1st job skills.
- Metal Armor: Prototype (10)
This skill allows you to sit on your prototype. At max level, you gain 20 weapon attack, +400 HP/MP and +400 defense!
With the +400 defense, monsters will only deal ’1′ damage to you until you’re Lv. 4X.
With the +400 defense, monsters will only deal ’1′ damage to you until you’re Lv. 4X.
- Gatling Shot (15)
Gatling Shot will be an important skill in 1st job. Gatling Show allows you to hit one enemy four times at high speed.
Since this is a Pirate-type, you probably think that this skill consumes bullets, right?
Mechanic does not consume bullets at all! Since this is a Pirate-type, you probably think that this skill consumes bullets, right?
- Flame Launcher (20)
Flame Launcher is your first mobbing skill in 1st job. You have to press down the skill for a couple of seconds so it can deal damage to multiple enemies.
That's all for 1st job. [Also, the mechanic DASH is the same as ARAN's combat step]
Mechanics 2nd job skills.
- Mechanic Mastery (20)
As you see, mastery eh!
- Robot Punch (20)
Robot Punch is one of the mobbing skills you get in 2nd job. When you cast Robot Punch, your prototype robot will launch a fist that can cause stun and critical damage to enemies.
This skill is recommended to max.
This skill is recommended to max.
- Healing Robot: H-LX (20)
H-LX is a healing robot that you can summon every 60 seconds.
The H-LX robot has special built-in sensor that can detect when you need HP.
When the robot is summoned, you have to sit on your prototype. (sit = ↓ for Mechanic)The H-LX robot has special built-in sensor that can detect when you need HP.
Even though the description doesn’t say anything about party-related, this skill can heal party members.
At max level, H-LX can be around you for 50 seconds and heal 25% of your HP. After 50 seconds it will self destruct.
- Robot Booster (20)
This is the best skill ever!! I never imagined that Rocket Booster would turn out like this.
This is absolutely a MUST HAVE skill!
This is absolutely a MUST HAVE skill!
Here is how it works: when you use Rocket Booster, you will fly up and when you land you will deal damage to the surrounding enemies.
Now there is no limit on how high you can get. I tried Kerning City and searched for the highest point and it worked!
Now there is no limit on how high you can get. I tried Kerning City and searched for the highest point and it worked!
- Open Gate: GX-9 (10)
I have to say this again, Mechanic has some useful skills!
With the GX-9 robot, you can open 2 gates. The gate can be set up at the same time. When you set the 2nd gate, both first and second gate will open and if you enter, you can teleport. This is not Mechanic-exclusive, because I found out that other people who are not in my party can enter my gates.
With the GX-9 robot, you can open 2 gates. The gate can be set up at the same time. When you set the 2nd gate, both first and second gate will open and if you enter, you can teleport. This is not Mechanic-exclusive, because I found out that other people who are not in my party can enter my gates.
There is a disadvantage, if the distance between the gates is far then it doesn’t work.
At max level, the gates last for 300 seconds.
At max level, the gates last for 300 seconds.
-Drill Rush (20)
Drill Rush is amazing. This will be your main mobbing skill. Why? Because it does massive damage and you’re able to rush through 8 enemies.
I will not be surprised if they’re going to nerf this skill.
I will not be surprised if they’re going to nerf this skill.
- Perfect Armor (20)
Perfect Armor is a skill that has two purposes.
It can reflect your damage by a certain percentage. If you want your damage to be reflected, you can activate this skill.
Because you have perfect armor, you can guard attacks of enemies.
It can reflect your damage by a certain percentage. If you want your damage to be reflected, you can activate this skill.
Because you have perfect armor, you can guard attacks of enemies.
All for 2nd job skills!
Mechanics 3rd job skills.
- Atomic Hammer
Will be one of your main skills that you will always be using. When you use this skill, it will deal great damage and stun enemies for a period of time. Atomic Hammer is spammable,but there is a small delay.
- Metal Fist Mastery
This skill adds extra damage to Drill Rush and Atomic Hammer. Speaking of Drill Rush, it’s spammable again!
- Satellite
You can summon up to three Satellites. Though, this is only possible if you have enough skill points in the Satellite skill.In 4th job there is a skill that adds extra damage to Satellite.
- Metal Armor: Heavy Machine Gun
When you enter Heavy Machine Gun mode, all your attacks are critical. The speed is crazy, really… It attacks really fast. To shoot really fast you must press the basic attack key.
Since this skill is really fast and powerful, you can only use it for five seconds!
Heavy Machine Gun has a cooldown. When you mastered this skill you will have to wait 15 seconds until you can use it again. [ TO me, this is a nice skill for boss-ing ]
Since this skill is really fast and powerful, you can only use it for five seconds!
Heavy Machine Gun has a cooldown. When you mastered this skill you will have to wait 15 seconds until you can use it again. [ TO me, this is a nice skill for boss-ing ]
- Magnetic Field
To create a magnetic field you have to set up three electromagnetic coils. The distance for each coil is limited but it’s still long. When you generate a magnetic field, you can lure the enemies and they will be attacked by the electromagnetic coils.
Magnetic Field can attack up to 10 enemies for 30 seconds. The affected enemies will also be stunned for a short period of time.
After 30 seconds all three coils will self destruct. self-destruction can cause high damage to enemies as well!
The cooldown for Magnetic Field depends on the skill level. When you mastered this skill, the cooldown will be 30 seconds.
Magnetic Field can attack up to 10 enemies for 30 seconds. The affected enemies will also be stunned for a short period of time.
After 30 seconds all three coils will self destruct. self-destruction can cause high damage to enemies as well!
The cooldown for Magnetic Field depends on the skill level. When you mastered this skill, the cooldown will be 30 seconds.
- Accelerator: EX-7.
This is another great skill~ When you summon Accelerator: EX-7, it will increase the speed of all monsters. Their speed goes up but their defense will go down. At max level EX-7 can increase the speed by +30 and reduce 30% defense of all enemies in the area for 80 seconds.
EX-7 will self-destruct when the time is up. And again, EX-7′s self-destruction can deal high damage to enemies.
EX-7 will self-destruct when the time is up. And again, EX-7′s self-destruction can deal high damage to enemies.
- Lucky Dice
1 = Nothing
2 = 30% increase in physical defense
3 = 20% increase in maxHP and maxMP
4 = 15% increase in critical rate
5 = 20% increase in damage
6 = 30% increase in EXP (!) [THIS SKILL IS BULLSHIT LAH]
2 = 30% increase in physical defense
3 = 20% increase in maxHP and maxMP
4 = 15% increase in critical rate
5 = 20% increase in damage
6 = 30% increase in EXP (!) [THIS SKILL IS BULLSHIT LAH]
***NOTE : The healing robot was moved to 3rd job skills, ROBOT PUNCH to 3rd job skills, ATOMIC HAMMER to 2nd job skills.
Mechanics 4th job skills.
- Metal Armor Extreme
At level 30, Metal Armor Extreme adds 50 attack, 1000 defense, 1200 HP and MP and 70 weapon mastery.
- Metal Armor: Missile Tank.
When you enter Missile Tank mode, you will transform into a tank. You can move and jump. In Missile Tank mode you continually consume MP. Missile Tank has something unique. You can use the basic attack key to launch missiles to enemies. I use this skill a lot and it’s definitely recommended to master this as soon as possible if you love to fight boss monsters.
The basic attack of Missile Tank hits one enemy three six times real fast.
The basic attack of Missile Tank hits one enemy three six times real fast.
The critical rate increases per skill level. When Missile Tank is mastered, 30% critical rate will be added. (This only applies when you’re in Tank Missile mode)
I said that Missile Tank had something unique, right? With Missile Tank you have the choice to use the basic attack, Laser Blast or Heavy Machine Gun. You cannot use any other skills except for Booster.- Laser Blast
Laser Blast can hit up to six enemies and attack each of them three times! *THE RANGE IS CRAZY [BIGGER THAN EVAN's EARTHQUAKE]
- Safety
Safety increases the attack of Satellite by a certain percentage. That’s not all. Safety has more in store for players.
Safety will absorb a certain percentage of damage when you get hit by sudden damage while your HP is over a certain amount. If this happens, Satellite will self destruct.
I think sudden damage basically means 1/1 or an attack that will leave you with very little HP.
Safety will absorb a certain percentage of damage when you get hit by sudden damage while your HP is over a certain amount. If this happens, Satellite will self destruct.
I think sudden damage basically means 1/1 or an attack that will leave you with very little HP.
You can only use Safety when the Satellite summons are with you.
- War Machine: Titan
When you cast War Machine: Titan, you have to press the attack key a lot or just hold the attack key until the gauge bar is blue.
After the bar is full, your mecha goes crazy and launches giant missiles and gives another surprise attack.
After the bar is full, your mecha goes crazy and launches giant missiles and gives another surprise attack.
- Robo Factory: RM1.
Robo Factory allows you to set up a mini factory for a period of time. The mini factory will create an amount of mini robots and release them. The mini robots deal damage to monsters every three seconds. Since RM1 is a robot, it will eventually self destruct. As you know, self-destruction causes high damage.
There is a cooldown time for Robo Factory. It’s 40 seconds when it’s mastered.
There is a cooldown time for Robo Factory. It’s 40 seconds when it’s mastered.
- Amplifier: AF-11.
The Amplifier skill increases damage of you and party members by a certain percentage (20% at max level) for a period of time. Amplifier has also the ability to self destruct. And you know that self-destruction = high damage.
Cooldown for all levels is 90 seconds.
Cooldown for all levels is 90 seconds.
- Robot Mastery.
This skill adds more %damage for the robot skills and increases the duration time of all robot skills.
That will be all. I will put more updates ^^!
Okay, Now will be videos. Enjoy!
ciaos!
By: iVariation!